Init: +4. Senses: Perception +6. Ac: 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size).
Hp: 30 (4d10+4).
Fortitude: +6, Ref +6, Will +2; +3 vs. fear. Defensive Abilities: bravery +1.
Speed: 20 ft.. Melee: mwk dagger +9 (1d3+3/19–20), mwk dagger +9 (1d3+2/19–20). Ranged: dagger +10 (1d3+3/19–20). Strength: 12. Dexterity: 18. Constitution: 12. Intelligence: 13. Wisdom: 10. Charisma: 10.
Base Attack: +4. Cmb: +4. Cmd: 18.
Feats: Deadly Aim, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (dagger), Weapon Specialization (dagger).
Skills: Acrobatics +10 (+6 when jumping), Bluff +4, Climb +3, Perception +6, Sleight of Hand +5, Stealth +11.
Languages: Common, Goblin, Halfling. Special Qualities: armor training 1. Combat Gear: feather token (whip), flask of acid. Other Gear: +1 chain shirt, daggers (6), masterwork daggers (2), 24 gp.
Tactics
During Combat The fighter hurls daggers until her foes close with her. In melee, she fights defensively (and gains a +3 dodge bonus from her ranks in Acrobatics). She keeps her feather token in reserve for dangerous spellcasters or when battle turns against her.
Small, sly, and seemingly innocuous, evil halflings make perfect murderers.
Lisanne Jelansil
At first, Lisanne saved her murderous attentions for those who slighted her in some small fashion. Now, she revels in death for death's sake rather than for vengeance only. Her reputation has grown with her crimes, and she increasingly plies her skills for pay as well as pleasure.